/~~~~~~~\ /~~~~~~~\ | ..... \ | ..... \ | . . \ | . . \ | . . \ ----- ---- /---\ / \ /---\ /----\ === | . . \ | . . / \ / / \ | | | | | | | | | . . / | . . / | | \ | | | | | | / | | . . / | ..... / | | ----- | | /\ | | | |----/ | | ..... / \ / / \ / | | / \ | | | | \ | \ / ~~~~~~~ ----- \----/ \---/ \-/ \-/ \---/ | \ \---- ~~~~~~~ /-------------\ | --------- | | / \ | | | | | \-/ / | / | /-----------/ / / ------------/ | / | | | | | | | \------------\ \----------------/ --- Missing, Presumed ..........? ---- HINTS V 1.0 This painfully long document is the Discworld 2 hints file, and contains information about Discworld 2 - missing presumed dead. It's written as an alternative to the straight walkthru, and is divided into sections.. 'Pointers', 'Heavy Hints', and 'Spoilers'. Pointers give you subtle clues on how to tackle problems in the game, whereas Spoilers give you the full solution to the problem. If you're still stuck, you can mail me at ChrisMc@lspace.org but please remember to mention Discworld in the subject line so I can tell which is DW mail and which isn't. And check out the Discworld Game Page at : http://www.lspace.org/games/discworld for Discworld Game related stuff, or check out the L-Space web at : http://www.lspace.org/ for general Discworld and Pratchett related stuff. Chris McMullen, ChrisMc@lspace.org NOTE: 'Look' means right click on something. 'Talk to' means talk to a character using all conversation options. 'Talk to about' or 'Ask about' means talk to a character using a specific icon. POINTERS -------- ACT I: The Rite Stuff --------------------- Q1: How do I get the glitter? A: Look to the Star(s). Q2: How do I get the smell? A: Find a smelly person. Q3: How do I get the sticks? A: Try the sporting goods and gardening department. Q4: How do I get the mouse blood? A: Make sure you've got a mouse on the menu, and find a way to get a blood donation. Q5: How do I get the candles? A: Visit the travelling shop for advice. Q6: How do I get Mrs Cake to make sense? A: She's getting ahead of you.. try and get things in the right order. Q7: How do I get the ladder from Casanunda? A: He's looking for a challenge in female form.. help him out. Q8: How do I get the vampire's fangs? A: Time for bed? Q9: How do I make dribbly beeswax? A: Make the bees sweat - try adding something extra to their diet. ACT II: Come Die With Me ------------------------ Q10: How do I get to XXXX? A: There's only one way - have a look around Ankh-Morpork. Q11: How do I get a death certificate? A: Ask someone who knows. Q12: How do I prove Rincewind's dead? A: Check out the requirements, and find ways to fulfil them. Q13: How do I get a novelty for the clickie? A: Try a little breaking and entering down at the docks. Q14: How do I get a babe for the clickie? A: Look behind the scenes at Holywood. You'll need to persuade her to be in your clickie, though. Q14: How do I get a Jingle? A: Ask around Djelyibeybi - someone's bound to be able to help you. Q15: How do I get Death out of make-up? A: First find the make-up room, and listen. Q17: How do I get Hex working again? A: You'll need to un-debug it. Q15: How do I get a band to play the Jingle? A: Look around the desert for a captive audience. Q17: How do I find the Elven Circle? A: Ask someone with magical knowledge, who definitely isn't dead. Q18: How do I get to see the Elven Queen? A: Find a cunning disguise. Q16: How do I take a picture of the Elven Queen? A: It's not that hard - if you have the right equipment. Q17: Where do I find a stunt double for Death? A: Find someone who's nearly dead - but not human. Q18: How do I get the double to co-operate? A: Give him a hand tracing his ancestry. Q19: How do I get people to like the clickie? A: Make a director's cut - with a little added footage. ACT III: The Grim Rincewind --------------------------- Q20: How do I get to be Death? A: Try asking someone. Q21: How do I get a booming voice? A: Find somewhere with an echo. Q22: how do I get a black robe? A: Find some material to dye for. Q23: How do I prove I can ride Binky? A: Just find a way of staying in the saddle. Q24: How do I prove I can use the scythe? A: Head outside and practice. Q25: Where do I get Susan something to read? A: Visit the library - twice. Q26: How do I collect a hundred souls? A: Look in the garden to find one hundred very small souls. Q27: How do I keep the bees out of the way? A: The same way you did in Act I. ACT IV: Till Death Us Do Part ----------------------------- Q28: How do I refill Death's hourglass? A: What would you normally find in an hourglass? Q29: How do I find where the prospector goes? A: Get someone.. or something to follow him. Q30: What do I do at the Fountain of Youth? A: Put a stop to things. EPILOGUE: Queen Kong -------------------- Q31: How do I deal with the giant Elven Queen? A: Get airborne, and engage. HEAVY HINTS ----------- ACT I: The Rite Stuff --------------------- Q1: How do I get the glitter? A: You'll find plenty of glitter on the milkmaid's dress. Now, if you could only get it. Remember a famous grate scene from a certain Marilyn Monroe movie? Q2: How do I get the smell? A: Foul Ole Ron has a smell hanging around.. but you'll need bait and a trap to catch it. Mrs Cake can help. Q3: How do I get the sticks? A: Notice the mallets that the Unseen University wizards are playing with? Those should do. But you'll need to sneakily substitute something for each mallet. Q4: How do I get the mouse blood? A: Visit Gimlet's in the Shades, and place an order. Then visit the vampire - you'll need to 'borrow' his fangs. Q5: How do I get the candles? A: Look around the travelling shop, and then have a word with the shopkeeper. Q6: How do I get Mrs Cake to make sense? A: She has her precognition on, and she's giving answers to questions that you haven't even asked yet. Just make sure you ask questions that match her answers. Q7: How do I get the ladder from Casanunda? A: You need to find him a woman who'll be a real challenge. Dead would be pretty challenging. Q8: How do I get the vampire's fangs? A: You'll need a ladder, and you'll also need to persuade the vampire that it's morning. The rooster will be able to help, but you'll need a way to knock it out and wake it up later. Q9: How do I make dribbly beeswax? A: Give the beekeeper some reading material to get rid of him, put something hot on the bees' food, don some protective clothing and smoke the bees out. ACT II: Come Die With Me ------------------------ Q10: How do I get to XXXX? A: By ship - visit the docks. Q11: How do I get a death certificate? A: Have a word with the dead collector, who'll point you in the right direction. Q12: How do I prove Rincewind's dead? A: You need to find ways of making Rincewind appear that he's not breathing, he has no pulse, and that he has a low body temperature. Q13: How do I get a novelty for the clickie? A: Go to the docks, and use something heavy to break into the novelty warehouse. Q14: How do I get a babe for the clickie? A: Persuade the troll to let you into the trailer, chat with the babe - you'll need a certain item to get her to co-operate.. maybe the troll can help again. Q14: How do I get a Jingle? A: Uri Djeller will point you in the direction of someone who can write you a jingle. But the jingle-writer wants the answer to an unsual question. Q15: How do I get Death out of make-up? A: Go to the make-up room in Holywood, and find out what the make-up girl wants. Q17: How do I get Hex working again? A: You'll have to replace the ants you let out earlier. XXXX has a few spare. You'll need bait, too. And a way to get the ants into the machine. Q15: How do I get a band to play the Jingle? A: Go to the mound in the desert, and have a chat with the folks you find there. Now, if you can just get them untied. Q17: How do I find the Elven Circle? A: Find Granny Weatherwax, and ask her. You'll need to stop Casanunda bothering her, though. Q18: How do I get to see the Elven Queen? A: You need to get a costume from the costume dwarf - but she won't give it to you till you can find her a piece of costume jewellery. And you'll need a volunteer to share the costume, and something to make the costume look a little more like a unicorn. Q16: How do I take a picture of the Elven Queen? A: Borrow a camera from Holywood, and round up an imp for it.. easier said than done. You'll need to find a way of getting the little blighter back from the scenery. A boomerang could prove useful. Q17: Where do I find a stunt double for Death? A: Find the Fresh Start club in the corner of Shades - you'll need ID before they let you in, though. Q18: How do I get the double to co-operate? A: You'll have to prove where his ancestors came from. Try surfing XXXX. Q19: How do I get people to like the clickie? A: Remember the effect the Elven Queen has on people? See that film splicing machine? ACT III: The Grim Rincewind --------------------------- Q20: How do I get to be Death? A: Check with someone who's been serving him for a long time. Q21: How do I get a booming voice? A: Try the chimney, if you can get up there. The boomerang might come in handy again. Q22: how do I get a black robe? A: Nick the curtains from the hall, for a start. Now, if you can just find a way to make them blacker. Got any ink? And some black water? Q23: How do I prove I can ride Binky? A: Make friends with Binky.. bribery usually helps. Then find a way to stick to the saddle. Q24: How do I prove I can use the scythe? A: Build something to help you reap a little faster. Q25: Where do I get Susan something to read? A: Give her some suitable reading material. Then see about getting her something with pictures. You'll need a little illumination. Q26: How do I collect a hundred souls? A: Find the ant souls in the garden, and work out a way of getting them all together. Q27: How do I keep the bees out of the way? A: Head protection can be found in Susan's room, and you can find something in the kitchen to make smoke. ACT IV: Till Death Us Do Part ----------------------------- Q28: How do I refill Death's hourglass? A: Find a source of magical sand. Q29: How do I find where the prospector goes? A: Notice how those vultures trail Rincewind wherever he goes? How can you get them to follow the prospector? They're after something. Q30: What do I do at the Fountain of Youth? A: Take something from BoneStock, and put a plug in the Fountain. Then remember what you came for. EPILOGUE: Queen Kong -------------------- Q31: How do I deal with the giant Elven Queen? A: Get Granny Weatherwax to part with her broomstick.. see if you can distract her. Remember the raven? Then get some ammunition, and take to the skies. SPOILERS -------- ACT I: The Rite Stuff --------------------- Q1: How do I get the glitter? A: Get the bellows from the High Energy Facility in the University. Go down the hole at the Fools Guild, go over to the grate, and use the bellows to get the glitter from the Milkmaid's dress. Next ingredient.. Q2: How do I get the smell? A: Get the magnet from the High Energy Facility in the University. Use it to get the boots from the imp in the University garden. Talk to Mrs Cake, get her to make sense (Q6), look at the bottle, and ask her about the bottle. Go to the Fools Guild, get the brick, and talk to the Fool. Use the brick on the Fool. Use the brick on the accelerator in the High Energy Facility. Give the Ectoplasm to Mrs Cake. Use the boots on the bottle, and use the bottle on Foul Ole Ron's smell. Q3: How do I get the sticks? A: Go to the travelling shop, and get the stuffed fish and the flamingo. Get the knife from the mortuary. Go to the docks. Use the knife on the net, and get the hammerhead shark. Use the stuffed fish on the seabird, and pick up the dead bird. Go to the University gardens, where the wizards are, and use the flamingo on the Dean, the shark on the Bursar, and the seabird on the Librarian. Q4: How do I get the mouse blood? A: Go to Gimlets - the entrance is at the far right of the shades. Use the menu, and then click on Gimlet to bring him over. Talk to Gimlet until he mentions a mouse-burger and a mouse-burger icon appears in the talk window. Click on it. Get the vampire's fangs (Q8), and use them on the mouse. Take the test-tube from Hex in the High Energy Building, and use it on the fangs. Q5: How do I get the candles? A: Look at the candles in the travelling shop, and try to take them. Talk to the owner of the shop, and ask her about the candles. Get the dribbly beeswax (Q9), and give it to her. She'll give you the dribbly candles. Q6: How do I get Mrs Cake to make sense? A: Talk to her, using the following icons in this order - Sarcastic icon, Question icon, Thought icon, Smile icon. You can now talk to her normally. Q7: How do I get the ladder from Casanunda? A: Go to the mortuary and look at the witch on the slab. Talk to Casanunda, till the ladder icon appears. Click on the ladder icon, and then click on the witch icon to tell him about Granny Weatherwax. He'll give you the ladder. Q8: How do I get the vampire's fangs? A: Get the ladder from Casanunda (Q7). Go to the plaza and talk to Dibbler till he mentions corn, and a corn icon appears. Click on the corn icon to get him to sell you some corn. Go to the Trolls Head pub in the Shades, and order a drink from the troll. Use the drink on the corn. Go to the Unseen University gardens and use the corn on the rooster. Go to the Shades, near the beggars, and use the rooster on the coffee pot. Go to the Trolls Head pub, and use the sobered up rooster on the vampire. Go to the cemetery, into the crypt, and use the ladder on the coffin. Get the teeth from the glass. Q9: How do I make dribbly beeswax? A: Talk to Dibbler, and he'll give you a booklet on making clickies. Go to Mrs Cakes, and get the petticoat from the dummy. Go to the travelling shop, and get the incense. Get the matches from the Trolls Head pub. Go to Gimlets, and get the chilli powder. Go to the beehives, and talk to the beekeeper. Give him the clickie booklet. Use the chilli powder on the flowers. Stand near the beehive, and use the petticoat on Rincewind. Use the matches in the incense, and use the burning incense on the beehive. Click on the beehive to get the dribbly wax. ACT II: Come Die With Me ------------------------ Q10: How do I get to XXXX? A: The only way to XXXX is to hitch a ride on the dead ship. You'll have to prove you're dead, by getting a death certificate which you can then give to the dead collector, who will get you on the ship. Q11: How do I get a death certificate? A: Talk to the dead collector, and then go to the mortuary and talk to the mortician about the death certificate. Q12: How do I prove Rincewind's dead? A: Go to the Shades, and take the saw from near the beggars. Go to Mrs Cakes', and use the saw to cut the arm off the dummy. Go to the cemetery and get the pick axe. Go down the hole at the Fool's guild, and climb up into the Pork Futures Warehouse. Use the pick axe to chip some ice off the pile. Go to the mortuary, before the ice melts. Pick up the mirror, and use it on the Bunsen burner. Put it back down on the table. Click on the slab. Use the ice on Rincewind. Use the dummy arm on Rincewind. Click on the mortician, who will certify that you're dead and give you a death certificate. Q13: How do I get a novelty for the clickie? A: Go to Holywood, and get the heavy one ton weight. Get the sticky number from the mail box. Go to the docks. Use the sticky number on the heavy weight. Use the weight on the hook. Click on the weight to damage the warehouse, and pick up the novelty. Q14: How do I get a babe for the clickie? A: Go to the far right of Holywood and try to open the trailer door. Talk to the troll till he gives you the key. Use the key to unlock the door, and go through. Talk to the girl till she tells you she wants a diamond. Go to Djelibeybi, and talk to the candy rock seller about the candy rock. When the women have taken the candy, go to the stoning area and take the pole. Go to the Unseen University garden, and use the pole on the compost heap. Pick up the pole when the suffrajester's tied herself to it. Go back to the stoning area and use the suffrajester on the hole in the ground. When the scene's finished, take the candy rock and the rope. Go back to the Holywood troll. Use the candy rock on the troll. Close the door. Use the rope on the door. Use the rope on the troll. Get the tooth, and give it to the milkmaid, who'll come with you. Q14: How do I get a Jingle? A: Go to Djelibeybi and talk to Uri Djeller about the jingle. A new location will appear on the map. Leave Djeylibebyi and head off to the cartwheel - the new location, and ask St Ungulant about the jingle. He'll ask you for the answer to the question 'why?'. To find him an answer you need to fix Hex and get it working a little faster (Q17). Once you have the answer, use the scrap of paper containing the answer on him. Q15: How do I get Death out of make-up? A: Go to Holywood and head through the back entrance to the make-up room. The entrance is the gap just to the next of the piano. Listen to find out that the make-up girl needs a picture of the Elven Queen to make-up Death. So you'll have to get one (Q17,Q18,Q19) Q17: How do I get Hex working again? A: Go to XXXX and look at the baskets, then speak to Point-me-own-bone and ask him about the picnic baskets. Go to the Unseen University dining hall, and use the basket on the food. Go back to XXXX and head to the right of Bonedie Beach, go further right until you reach the ridge. Use the full picnic basket on the anthill. Go to the Shades in Ankh-Morpork, and take the pot from near the beggars. Go to the Unseen University garden, over to the beehives, using the incense and the petticoat to placate the bees. Use the pot on the beehives to get some honey. Pick up the croquet hoops, and go to Djelibeybi. Go into the architect's office and get the plans from the wall. Go to Uri Djeller and give him the hoops. He'll unbend them into straight bits of wire. Use the bits of wire on the pyramid plans to make a mini pyramid. Go to the UU High Energy Building, and use the picnic basket full of ants on Hex. Use the honey on Hex, and then use the pyramid on Hex. Talk to Skag, the bloke standing to the left of Hex, and ask him about St Ungulant's question. Take the answer back to St Ungulant. Q15: How do I get a band to play the Jingle? A: Go to the hill in the desert, and talk to Bone Idle, the skeleton in the middle, about the jingle. Then use the knife on him to cut the skeletons down, who'll join you. Q17: How do I find the Elven Circle? A: Make sure you've visited Djelibeybi, and encountered the women at the entrance to the city. Then go back to Ankh-Morpork and go into the mortuary in the Shades. Talk to Casanunda who will then head off in search of the 'temptresses' of Djelibeybi. Ask Granny Weatherwax the witch about Elves, and the Elven Circle will appear on the map. Q18: How do I get to see the Elven Queen? A: Go to Mrs Cakes, and get the scissors from the table. Go to the Pyramid in the desert, and use the scissors on the mummy's bandage. Pick up the glue. Use the bandage that you've cut off on the dummy's arm. Go to the oasis and use the bandaged dummy's arm on the real arm. Double click on the real arm in your inventory to get the ring. Go to Holywood and go into the costume room. Look at the horse costume and talk to the dwarf about the horse costume. Give the ring to the dwarf. Go back to Ankh-Morpork. Go to the wrecked fools guild and pick up the horn. Use the glue on the horn, and use the horn on the horse costume to turn it into a unicorn costume. Go to the Unseen University dining hall, and talk to the librarian about the costume. He'll come with you. Go to the Elven Circle. The Luggage can't come through with you, so use the Librarian on the unicorn costume and put it in Rincewind's inventory. Go through the stones and use the Unicorn costume on Rincewind. Now all you have to do is get a snap of the Elven Queen (Q16) Q16: How do I take a picture of the Elven Queen? A: If you haven't already got a boomerang, go to XXXX and look at the boomerangs. Talk to Point-me-own-bone and he'll give you a boomerang. Go to the scenery painting area, and get the camera. Talk to the imp trainer about getting an imp. The imp will do a runner and hide in the scenery, so use the boomerang on the paint, and then use the boomerang on the imp in the scenery. Use the imp on the camera, and go to see the Elven Queen (Q15). Then use the camera on her. Q17: Where do I find a stunt double for Death? A: Go to the door at the very left of the Shades, up the steps, and use the death certificate on the door to get them to let you in. Once inside, open the wardrobe door and talk to the sheep about standing in for Death. Q18: How do I get the double to co-operate? A: Go to Mrs Cakes and get the ironing board from the wardrobe. Go further along the Shades and take the saw from near the beggars. Use the saw on the ironing board. Use the glue on the ironing board. Go to the beach in XXXX land and use the board on the surf. Use the camera on the cave paintings in the cave, and leave. Go back to the sheep, and give it the photos of the cave paintings. Q19: How do I get people to like the clickie? A: Take the reel off the camera, and use it on the splicing machine to the left of Rincewind. Use the spare Elven Queen photos on the splicing machine. ACT III: The Grim Rincewind --------------------------- Q20: How do I get to be Death? A: Go into Death's house, and find Albert in the kitchen. Talk to him. You'll need a booming voice, a black robe, horsemanship, and skill in using the scythe. Q21: How do I get a booming voice? A: Get the rope from the stables. Use the rope on the boomerang. Go into the kitchen and open the stove door. Go back outside. Use the rope and boomerang on the chimney of Death's house. Once on the roof, use the chimney. Q22: How do I get a black robe? A: Get the curtains from the hallway. Go upstairs into the hourglass room and take the ink from the desk. Go into the garden and use the ink on the pond. Use the robe on the pond. Q23: How do I prove I can ride Binky? A: Get the sugar cubes by pulling the cord upstairs and running back downstairs, and taking them from the kitchen in Albert's absence. Go to the stables and give them to Binky. Use the glue on the saddle. Use the saddle. Use Binky. Q24: How do I prove I can use the scythe? A: Get the scythe from the elephant stand, and get the toy cart from Susan by giving her something to read (Q24). Show the scythe to Albert. Use the scythe on the cart, and use the cart on the corn to the far right of Death's realm. Q25: Where do I get Susan something to read? A: Talk to Susan about the cart, then go to the library on the ground floor of the house. There are three floating books being written, and Susan wants the one in the middle, so take it and bring it back to Susan. Now she wants another book. Go back to Death's house, and use the doormat, to get a key. Get rid of the bees (Q27). Click on the hive to get some wax. Double click on the wax to make a candle. Go to the library, and use the key on the alcove to unlock it. Use the matches to light the candle and put it in Rincewind's inventory. Go into the alcove. Use the candle on Rincewind, and take the tablet with pictures. Give it to Susan. Q26: How do I collect a hundred souls? A: Placate the bees in the garden (Q27) , and use the sugar bowl on the hive to get honey. Get the fishing rod from the gnome, and use the rod on the honey pot. Use the rod and pot on the ant souls you can see just to the right of the pond, in the void. Q27: How do I keep the bees out of the way? A: Go into the kitchen and take the oily rag. Go upstairs into Susan's room and take the bunny. Double click on the bunny to get the pyjamas. Go into the garden, next to the beehive. Use the matches on the oily rag. Use the pyjamas on Rincewind's head. Use the burning rag on the hive. ACT IV: Till Death Us Do Part ----------------------------- Q28: How do I refill Death's hourglass? A: Talk to Uri Djeller, who'll tell you about the Fountain of Youth. That's where you need to go. He'll also tell you that there's a prospector who knows where it is. You need to follow the prospector somehow. Q29: How do I find where the prospector goes? A: Wait till he arrives, and click on his camel's saddlebag, to get the canteen. Use the rotten arm on the camel. The vultures will lead you to the fountain. Q30: What do I do at the Fountain of Youth? A: If you don't have it already, go to Bonestock and pick up a cork from the stage. Take it back to the Fountain, and use it on the Fountain itself. Use the hourglass on the sand. EPILOGUE: Queen Kong -------------------- Q31: How do I deal with the giant Elven Queen? A: Look at the raven. Talk to Granny Weatherwax about the Raven. Get the broomstick. Talk to Dibbler. Talk to him about bladders. Put the bladders in Rincewind's inventory. Use the broom on the tower. End of game. Chris McMullen.. ChrisMc@lspace.org or C.S.McMullen@cms.salford.ac.uk ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Visit the Discworld Game Page:http://www.lspace.org/games/discworld/ * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Reviewer for the GD Review - http://www.gamesdomain.co.uk/gdreview * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * 'And remember.. loose feet are a very *real* problem...' Vic Reeves. * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~