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Subject: Re: *I* Blokes on bombs (was: *A* Susan and SM)
Author: John Fouhy
Date: 1996/08/06

In article <32006a8a.978983@news.ftech.net>, Murky B <murky@lspace.org> wrote:
> If you haven't played Dip, it's like risk but
> without the dice. One proceeds by making deals
> and alliances with neighbours - no one person
> is strong enough to do anything on their own
> at the start. You then

Except run around and grab unclaimed suupy centres..

One supply centre = one army, 34 in total. Two armies needed to defeat one, hence alliances required..

> This is where you find out if you've been backstabbed.

Oh, but I would never backstab anyone... :-)

> The beauty of it is that you have to renege on
> some deals, but if you

Or not make any.. :-)

One of the skills of diplomacy is making someone think you're allied with them without actually stating it. :-)

This has the added bonus of making people who you /have/ created an alliance with formally think themselves safe. :-)

*- It would be entirely feasible to have an afp
*- diplomacy game the one problem is that I don't
*- have a copy of the board to refer

Err..

I do have a .GIF of the map...

-=)< John >(=-

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