Perdita Logs
Spring 2005 Results. |
Britain (Jim Hill)
F Wal-Irish Sea (*bounce*)
|
Egypt (Suzi Holyoake)
A Kaz - Irn
A Arm - Ada
A Ada - Ana
A Izm - Ist
F Ist - AEG
A Bul s A Izm - Ist
A Alg - Lib (*bounce*)
F LBN s A Alg - Lib
F Lib - Tun (*bounce*)
A Gre - Apu
F ION c A Gre - Apu
F ADR s A Gre - Apu
F Nap - Tyr (*bounce*)
|
France (Mike Smith)
F SAO Hold
F Bor - Nav
A Par Hold
A Lyo Support A Swi Hold
A Swi Support A Aus Hold
A Mar - Pie
A Pie - Tus
A Aus Support A Ven - Cro
A Ven - Cro
F Tyr support F Tun Hold (*cut*)
F Gol - Lig
F Tun Hold
A Wsa - Lib (*bounce*)
A Bar - Alg (*bounce*)
F WME Convoy A Bar - Alg
A Rom - Nap (*bounce*)
A Mil Support A Aus Hold
|
Germany (Hippie)
F ENG - IRI (*bounce*)
F Lon - Wal (*bounce*)
F Cly - Liv
F Gda s A War - Lit
A War - Lit
F BHM c A Ham - Lat
F BAL c A Ham - Lat
A StP s A Ham - Lat
A Ham - Lat (*bounce*)
A Bel Hold
A Fra s A Mun hold
A Ruh s A Mun Hold
A Mun s A Sax hold
A Sax s A Cze hold
A Cze s A Kra hold
A Kra s A Pru - War
A Pru - War
A Ber - Pru
A Gor - Mos (*bounce*)
|
Italy (John Fouhy)
A Cro-Ven (*dislodged*)
| Poland (Drew Buddie) R.I.P. 2004 | Russia (Ross A Chapman) R.I.P. 2002 | Spain (Jason Gool) R.I.P. 2002 | Turkey (David Ashton) R.I.P. 1998 |
Ukraine (Piers Forrest)
A Ser H
A Rum S A Ser
A Hun H
A Ank H
F WBS S A Ank
F EBS S A Ank
F Geo S A Ank
A Vol S A CRP - Mos
A Bie S A Mos-Lat
A Pod S A Bie
A Mos - Lat (*bounce*)
A CRP - Mos (*bounce*)
|
The Italian unit in Croatia retreats to Bosnia.
Preceding the autumn move, Suzi sent the following missive to the fallen
power of Italy.
John...
Fancy making a play for Croatia... I could support you in from ADR sea:
- This would attempt to be a lesson to the French for their treatment of you
- It would mean (if it succeeded) that you would still be in the game (and therefore that you would outlast Britain)
- The French won't be expecting it
What d'you say?
Suzi
Autumn 2005 Results. |
Britain (Jim Hill)
F Wal - Lon (*bounce*)
|
Egypt (Suzi Holyoake)
A Irn s A Ada
A Ada hold
A Ana - Izm
A Bul s A Ist (*cut*, *dislodged*)
A Ist s A Bul (*cut*, *dislodged*)
F AEG - ION
F ION - MAL
F LBN s F ION - MAL
F Lib - Tun (*bounce*)
A Alg - Mor
F Nap - Tyr (*bounce*)
A Apu - Rom (*bounce*)
F ADR s ITALIAN A Bos - Cro
|
France (Mike Smith)
A Cro Hold
A Aus Support A Cro Hold
A Mil Support A Tus - Ven
A Tus - Ven
A Pie - Nap (*bounce*)
F Tyr Convoy A Pie - Nap
F Lig Convoy A Pie - Nap
A Rom Support A Pie Nap (*cut*)
F WME Support F Tun Hold
F Tun Hold
A WSA - Lib (*bounce*)
F SAO Hold
F Nav Hold
A Bar - Auv
A Par Hold
A Lyo Support A Swi Hold
A Swi Support A Aus Hold
|
Germany (Hippie)
F Liv Hold
F ENG - Lon (*bounce*)
F Lon - NTH
F BHM c A Ham - Swe
A Ham - Swe
F BAL c A Pru - Lat
A Pru - Lat
A Bel hold
A Ruh s A Mun hold
A Mun s A Fra - Sax
A Fra - Sax
A Sax - Cze
A Cze - Slo
A Kra s A Lit - Bie
A War s A Lit - Bie
A Lit - Bie (*bounce*)
A StP s Gor - Mos
A Gor - Mos (*bounce*)
F Gda - Lit (*bounce*)
|
Italy (John Fouhy)
A Bos - Cro (*bounce*)
| Poland (Drew Buddie) R.I.P. 2004 | Russia (Ross A Chapman) R.I.P. 2002 | Spain (Jason Gool) R.I.P. 2002 | Turkey (David Ashton) R.I.P. 1998 |
Ukraine (Piers Forrest)
A Bie H
A Pod S A Bie H
A CRP S A Bie H
A Mos S A Bie H (*cut*)
A Vol S A Mos
A Hun S A Ser
A Ser S A Rum-Bul
A Rum-Bul
F WBS S A Ank-Ist
A Ank-Ist
F EBS-Ank
F Geo S F EBS-Ank
|
The Egyptian army in Bulgaria retreats to Greece.
The Egyptian army in Istanbul has no retreats possible and is disbanded.
The following table summarises the changing SC situation - this is
not always the same as the number of adjusts!
B | Eliminated | -1
|
E | Ale, Asw, Cai, Sau, Isr, Izm,
Ada, Ira, -Ist, Lib, Gre, -Bul
Nap, +Mor | -1
|
F | Bor, Lyo, Mar, Par, Mon, Tun
Bar, Mad, Por, Mil, Gib, Sve,
-Mor, Ven, Rom, Aus, Swe, +Cro | -
|
G | Ber, Fra, Ham, Mun, Hol, Lon
Den, Nwy, Ire, Swe, StP, Lit
Mur, Edi, Cze, Kra, Bel, War
Gda, Gor, +Lvp | +1
|
I | Eliminated | -1
|
P | Eliminated |
|
R | Eliminated | |
S | Eliminated | |
T | Eliminated | |
U | Kha, Ode, Sev, Ros, Ank, Kie,
Geo, Rum, Hun, Mos, Bie, Ser,
+Ist, +Bul | +2
|
The following table summarises the changing situation, detailing
the number of units currently owned, the number of SC's and the
number of available adjustments, after the number of
free SCs has been considered. A positive adjust number means
that builds are due, a negative number means that units are
to be removed. Note, builds do not have to be taken, they can be
waived - please send a waive order to the GM if you wish
to do this.
Also detailed are the number of SC's required to win (the
win condition is 33 SC's).
Power |
Current Units |
Current SCs |
Available Adjusts |
SCs needed to win |
Britain | N/A | N/A | N/A | N/A |
Egypt | 12 | 12 | -- | 24 |
France | 17 | 17 | -- | 16 |
Germany | 19 | 21 | +2 | 12 |
Italy | N/A | N/A | N/A | N/A |
Poland | N/A | N/A | N/A | N/A |
Russia | N/A | N/A | N/A | N/A |
Spain | N/A | N/A | N/A | N/A |
Turkey | N/A | N/A | N/A | N/A |
Ukraine | 12 | 14 | +2 | 19 |
The following table contains a game summary, broken down by power.
The NMR/Late score are for the current player.
Power | Late | NMR | Start 95 | End 95 | 96 | 97 | 98 | 99 | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 |
Britain | 1 | 0 | 4 | 7 | 7 | 6 | 5 | 4 | 3 | 2 | 2 | 2 | 1 | - | | | | | | |
Egypt | 0 | 0 | 3 | 6 | 6 | 7 | 8 | 8 | 9 | 11 | 14 | 14 | 13 | 12 | | | | | | |
France | 1 | 0 | 4 | 6 | 6 | 7 | 8 | 10 | 11 | 12 | 13 | 15 | 17 | 17 | | | | | | |
Germany | 0 | 0 | 4 | 7 | 7 | 8 | 8 | 9 | 11 | 13 | 13 | 16 | 20 | 21 | | | | | | |
Italy | 3 | 0 | 4 | 7 | 8 | 11 | 14 | 12 | 11 | 7 | 3 | 2 | 1 | - | | | | | | |
Poland | 3 | 0 | 3 | 6 | 6 | 8 | 6 | 5 | 5 | 6 | 8 | 3 | - | - | | | | | | |
Russia | 1 | 0 | 5 | 5 | 6 | 5 | 6 | 6 | 4 | 3 | - | - | - | - | | | | | | |
Spain | 1 | 0 | 3 | 4 | 3 | 3 | 3 | 2 | 2 | 1 | - | - | - | - | | | | | | |
Turkey | 0 | 0 | 4 | 8 | 7 | 2 | - | - | - | - | - | - | - | - | | | | | | |
Ukraine | 0 | 0 | 4 | 7 | 7 | 7 | 6 | 7 | 8 | 9 | 11 | 12 | 12 | 14 | | | | | | |
Dropouts:
No players have yet dropped out of this game. Though
Ydris (Turkey),
Ross (Russia),
Drew (Poland),
Jason (Spain),
Jim (England) and
John (Italy)
have been eliminated.
The following table contains a game summary, broken down by SC. Sc's are
grouped roughly according to geographical area.
Start End
SC 95 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11
----Africa----------------------------------------------------------
Libya . E E E I I I E E E E E
Morocco . B S S S S S S F F F E
Tunisia . I I I I I I I E E F F
---Britain----------------------------------------------------------
Edinburgh B B B B B B B B B G G G
Gibraltar B B B S S S F F F F F F
Liverpool B B B B B B B G G B B G
London B B B G G G B B G G G G
-Central Europe-----------------------------------------------------
Austria . I I I I G G G G F F F
Bulgaria . T T I I I I U U U E U
Croatia . I I I I I I I I I I F
Czechoslovakia . P P P P P P P P G G G
Greece . T T I I I I E E G E E
Hungary . U U U I I I I U U U U
Rumania . U U U I U I U U U U U
Serbia . . I I I I I I E E E U
----Egypt-----------------------------------------------------------
Alexandria E E E E E E E E E E E E
Aswan E E E E E E E E E E E E
Cairo E E E E E E E E E E E E
----France----------------------------------------------------------
Bordeaux F F F F F F F F F F F F
Lyon F F F F F F F F F F F F
Marseilles F F F F F F F F F F F F
Paris F F F F F F F F F F F F
---Germany----------------------------------------------------------
Berlin G G G G G G G G G G G G
Frankfurt G G G G G G G G G G G G
Hamburg G G G G G G G G G G G G
Munich G G G G G G G G G G G G
----Italy-----------------------------------------------------------
Milan I I I I I I F F F F F F
Naples I I I I I I I I E E E E
Rome I I I I I I I I I F F F
Venice I I I I I I I I I F F F
--Middle East-------------------------------------------------------
Iran . T T T E E E E E E E E
Israel . E E E E E E E E E E E
Saudi Arabia . E E E E E E E E E E E
----Poland----------------------------------------------------------
Gdansk P P P P P P P P P P G G
Krakow P P P P P P P P P G G G
Warsaw P P P P P P P P P P G G
----Russia----------------------------------------------------------
Gorky R R R R R R R R U U G G
Moscow R R R R R R R R P U U U
Murmansk R R R R R R R G G G G G
Rostov R U U U U U U U U U U U
St. Petersburg R R R R R R R R P G G G
-SovSatellite-------------------------------------------------------
Bielorussia . P P P R R U P P P U U
Georgia . T R R R R U U U U U U
Lithuania . P P P P R P P P G G G
--Scandinavia-------------------------------------------------------
Denmark . G G G G G G G G G G G
Norway . B B B B B G G G G G G
Sweden . R R P P P G G G G G G
----Spain-----------------------------------------------------------
Barcelona S S S F F F F F F F F F
Madrid S S S S F F F F F F F F
Seville S S B B S F S F F F F F
----Turkey----------------------------------------------------------
Adana T T T T E E E E E E E E
Ankara T T T U U U U U U U U U
Istanbul T T T I I I E E E E E U
Izmair T T T E E E E E E E E E
---Ukraine----------------------------------------------------------
Kiev U U U P U U U U U U U U
Kharkov U U U U U U U U U U U U
Odessa U U U U U U U U U U U U
Sevastipol U U U U U U U U U U U U
-West Europe--------------------------------------------------------
Belgium . G G G G G G G B B G G
Holland . G G G G G G G G G G G
Ireland . B B B B B G G G G G G
Monaco . F F F F F F F F F F F
Portugal . S S B B F F F F F F F
Switzerland . F F F F F F F F I F F
Germany builds armies in Berlin and Hamburg.
Ukraine builds armies in Kiel and Kharkov.
Italy supplies this end of game statement:
In many ways this game represents a few failed experiments.. Italy started
in a position with a lot of potential for supply centre gain - having 5
neutral SCs 2 moves from a home centre. It was this - and the fact that I
wasn't particularly vulnerable to any nations - that made me put Italy
first in my SC choices.
Everything went very well at the start.. I got in and grabbed a number of
Balkan SCs, as well as Tunisia. Then, with Piers and Suzi, we put the
squeeze on Turkey, knocking him out early (sorry, Ydris :-) ). Somehow, I
came off better there than I expected (getting Istanbul, IIRC, when I
thought Piers would claim it).
After that is where things started to fall apart.. I then lead the SC
count by around 6ish - considering the early stage of the game, and even
granted that Modern has more centres than standard, a sizable lead. This
evidently made Germany and France nervous (despite the fact that I had no
plans to move on Germany in the forseeable future - my short and medium
term goals were the Balkans, Turkey, Egypt, and then possibly Ukraine, or
Spain). And Piers was coming under presure from Poland, and forced to
weaken his defences against me.
So I proposed my alliance with Suzi be extended to move on Piers. In
retrospect, this was a good idea. Piers had promised that if I took
advantage of his weakened state, he would do his best to convince Hippie
and Mikey to invade me. I called his bluff.
Unfortunately, I had also been reading the various strategy guides Murky
had pointed out. The advice was clear: If Egypt is not shut down soon, she
can be incredibly hard to root out, and cause a lot of trouble. As such, I
decided to stab Suzi aswell. I had naval superiority - I backed myself to
make quick gains, and keep her on the back foot long enough to shut her
down and bring in reinforcements. As was seen, I failed. Suzi lost to the
stab, but broke back, and Piers convinced Hippie and Mikey to move on me.
From being allied with two neighbours and at peace with the other two, I
had gone to being at war with all four in the space of a few turns. I
think the operative word is "oops".
Was the strategy guide right? Undoubtedly. If I had continued
with Suzi against Piers, and if France and Germany had gone and
beat up each other isntead, I would have been moving NE and
Suzi N - I would have cut her off either completely or mostly.
A stab would have been almost inevitable. On the other hand, I
would probably still be alive today, on (I hope) moderately
good terms with F/G, and able to try and diplome my way out of
it. :-)
At this stage, I didn't rate my chances well. Suzi had no incentive to
stop invading me, so I would have been forced to defend against her for
all I was worth. Maybe F/G would have been content to leave me alone after
taking a centre or two, but I would have lost two of my home centres, and
they had no real incentive to stop at that either. If I wasn't defending
well, why not increase your holdings?
So I decided to go for broke.. I attempted to
blackmail three of the
currently-remaining players. :-) My basic line was: Turkey is dead. Spain
is almost dead. France has only one Mediterranean port. I am the only
power capable of stopping Egypt from complete dominance of the
Mediterranean region. But if you continue to attack me, any disbands will
come out of the line holding back Egypt. You won't be able to break
through fast enough to prevent her growing veyr large, and you will find
winning very difficult when that happens.
Murky has recently told me he thought it was a good idea at the time, so I
mustn't've been completely mad. :-)
I did think that he'd have been better off telling
France and Germany directly, rather than relying upon Piers too put his own spin on things.
Of course, I didn't say THAT to John at any time as it may have given him ideas.
Anyway, that didn't work either. U/F/G apparently decided they didn't like
this, and the best thing to do was to concentrate as hard as they could on
breaking my defences and grabbing as much as possible before Egypt got
any.
From this stage, I was basically only reacting, and trying to slow them
down as best as possible. (but I did do what I said I would :-) )
So it's up to you to prove me right, Suzi. :-)
(but it looks as though Hippie is on for his first (I think?) afpdip win..
he's very well placed in the north to fall on Mikey..especially with most
of France's fleets battling Egypt.)
.. and here's the British end of game statement:
Well, here is the British end of game statement. There's not a lot to say
really. My major problems were twofold. Firstly, I got dragged into the
Spanish war and didn't produce enough naval power to keep that going. It
would probably have been possible to hang on if the second problem hadn't
arisen, but in future, if I played Britain in this version again, I think
I would forget Gibraltar and try to expand north rather than south.
The second problem was much more severe. I had a hazy recollection of the
rules regarding convoys, and I had thought that if a fleet was ordered to
convoy then it's power wasn't added to any battle that it was involved in
(I was in Sweden at the time and didn't have access to my copy of the
rules and a Swedish copy would have been no use :) ). This was the first
game I had played in years and I fell foul of not obeying the Golden
Rule--If you're not sure...ask. Anyway, to cut a long story short, the
minions of Herr Hippie landed on British soil. Had I been concentrating on
the North and had my units there, I might have been able to repell the
attack, but since my strength was divided in two areas I had little
chance.
The only chance I did have was for Mike to turn on Hippie earlier,
and I think that while I was hanging in there (Hippie eventually needed
three units to kill off my last unit) Mike's had his best chance to
strike. I must say that I enjoyed the game immensely, even though it was a
rearguard battle for the second half of my participation. I do think it's
important to try and stay in the game as long as possible, even with a
lost cause, since to turn up your toes does spoil the game for the
remaining players. It's one of the great things about afpdip
that everyone wants to stay in the game. Well, I look forward
to making a slightly more victorious end of game statement in the future,
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