Discworld Noir will, like every other adventure game since the beginning of time, or the invention of CD-ROM, will be feature a full voice-track (a term that may or may have not have been made up) with each of the game's characters sounding different - the game will feature at list 16,000 lines of dialogue. This may seem a bit surprising when you consider that there are in fact only four people providing the voices, but becomes less so when you know that the person providing many of these voices, including the voice of Lewton himself is Rob Brydon, ex-Spitting image stalwart and man of many voices.

Also lending their voices are Robert Llewellyn, known to many Red Dwarf fans as Kryten, the series' neurotic mechanoid, and Nigel Planer, who played hippie Neil in the young ones, a french teacher in that BBC series I can't remember the title of, and probably the odd stage play as well. Finally, there's Kate Robbins, another ex-Spitting Image cast member and responsible for providing the female voices in the game, including the femme fatale Carlotta von Uberwald.

Perfect Entertainment are the development team behind Discworld and Discworld 2. They've been knocking about for about five years or so, and have been responsible for producing a variety of original games and arcade conversions including the prehistoric beat-em-up Primal Rage, the motorbike racing game Manx TT Racer, and the big stomping robot game Krazy Ivan, and have several other projects in the works. Quite a few of their games, including Discworld 1 and Discworld 2 were published by Psygnosis, but Discworld Noir is to be published not by Psygnosis but by GT Interactive. GT also have the rights to distribute Discworld 1 and 2 - Psygnosis will be no longer manufacturing or shipping copies of the previous 2 Discworld games. A Perfect spokesman said that GT will do a multi-game bundle at some point, so you should be able to get your hands on them again when this happens. Or you could probably pick copies up from second hand games shops. The Perfect team is also made up of more Australians that is statistically normal, although how that has affected their games-producing prowess remains unknown. Terry Pratchett has been pretty happy with their handling of the Discworld license. In fact, with Discworld Noir, he allowed them to take the Discworld games in a new direction altogether, so they're definitely doing something right. As far as Noir goes, there are a total of nineteen people at Perfect working on the game, as well as a few PR people from GT Interactive who will be doing their best to promote the game, turning up at Perfect HQ at inopportune moments, and distributing copious numbers of press releases saying that Discworld Noir will be the best thing since official Discworld sliced bread (TM) - which, given Perfect's track record with the previous two Discworld games, it just might be. If you want to know more about Perfect, then you can visit Perfect's web site. I'd like to thank Gregg Barnett, Luci Black, Chris Bateman and Paul Weir for providing me most of the inside information contained within these pages.
If you want to know who's being doing what, you can browse the below list of the various Perfect team members working on Discworld Noir.
Design and Direction
Gregg Barnett

Design and Dialogue
Chris Bateman

Luci Black

Lead Programmer
Mark Judge

Lead Engine Programmer
John Young

3D Programming
Chris Waterworth

Lead Animator
Simon Turner

Art Design
Nick Martinelli

Senior 3D artists
Dave Hirst, Mark Booth, Jim Ellis, Steve Packer, Guillaume Camus

Character Design
Ben Wilshire, Matt Taylor

Sound Direction
Rob Lord

Paul Weir

Sound Effects
Mark Bandola

Playstation Conversion
George Ghatora