Cast
Discworld Noir will, like every other
adventure game since the beginning of time, or the invention of CD-ROM,
will be feature a full voice-track (a term that
may or may have not have been made up) with each of the game's
characters sounding different - the game will feature at list
16,000 lines of dialogue. This may seem a bit surprising when you
consider that there are in fact only four people providing the
voices, but becomes less so when you know that the person providing
many of these voices, including the voice of Lewton
himself is Rob Brydon, ex-Spitting image stalwart and man of many
voices.
Also lending their voices are Robert Llewellyn, known to many Red
Dwarf fans as Kryten, the series' neurotic mechanoid,
and Nigel Planer, who played hippie Neil in the young ones, a french
teacher in that BBC series I can't remember the title
of, and probably the odd stage play as well. Finally, there's Kate
Robbins, another ex-Spitting Image cast member and
responsible for providing the female voices in the game, including the
femme fatale Carlotta von Uberwald.
Crew
Perfect Entertainment are the
development team behind Discworld and Discworld 2.
They've been knocking about for about five years or so, and have been
responsible for producing a variety of original games and arcade
conversions including the prehistoric beat-em-up Primal Rage,
the motorbike racing game Manx TT Racer, and the big
stomping robot game Krazy Ivan, and have several other
projects in the works. Quite a few of their games, including Discworld
1 and Discworld 2 were published by Psygnosis,
but Discworld Noir is to be published not by Psygnosis
but by GT Interactive. GT also have the rights
to distribute Discworld 1 and 2 - Psygnosis will
be no longer manufacturing or shipping copies of the previous 2
Discworld games. A Perfect spokesman said that GT will do a
multi-game bundle at some point, so you should be able to get your
hands on them again when this happens. Or you could probably pick
copies up from second hand games shops. The Perfect team is
also made up of more Australians that is statistically normal, although
how that has affected their games-producing prowess remains unknown.
Terry Pratchett has been pretty happy with their handling of the Discworld
license. In fact, with Discworld Noir, he allowed them
to take the Discworld games in a new direction altogether, so they're
definitely doing something right. As far as Noir goes,
there are a total of nineteen people at Perfect working on the game, as
well as a few PR people from GT Interactive who will be doing
their best to promote the game, turning up at Perfect HQ at inopportune
moments, and distributing copious numbers of press releases saying that
Discworld Noir will be the best thing since official
Discworld sliced bread (TM) - which, given Perfect's track
record with the previous two Discworld games, it just might be. If you
want to know more about Perfect, then you can visit
Perfect's web site. I'd like to thank Gregg Barnett, Luci
Black, Chris Bateman and Paul Weir for providing me
most of the inside information contained within these pages.
If you want to know who's being doing what, you can browse the below
list of the various Perfect team members working on Discworld
Noir.
Design and Direction
Gregg Barnett
Design and Dialogue
Chris Bateman
Production
Luci Black
Lead Programmer
Mark Judge
Lead Engine Programmer
John Young
3D Programming
Chris Waterworth
Lead Animator
Simon Turner
Art Design
Nick Martinelli
Senior 3D artists
Dave Hirst, Mark Booth, Jim Ellis, Steve Packer, Guillaume
Camus
Character Design
Ben Wilshire, Matt Taylor
Sound Direction
Rob Lord
Music
Paul Weir
Sound Effects
Mark Bandola
Playstation Conversion
George Ghatora