You also get to do a bit of snooping around various dark and gloomy locations, as Lewton tries to crack the increasingly strange case. Like the previous two Discworld games, you will have the freedom to wander around Ankh-Morpork, doing plenty of snooping and investigating, although you'll be seeing the darker side of Ankh Morpork, since Noir is a definite departure in style from the previous two Discworld games.
Of course, the real detective work is down to you, you can't expect
clues to fall into your lap, so quite a bit of clue hunting will be in
order. Terry Pratchett was reportedly happy to let the Perfect team
take the third Discworld because Perfect had proved themselves capable
of accurately representing the atmosphere and characters of his books
previously, although Noir will certainly surprise many Discworld fans
since it does take a different look at Ankh Morpork. That said, the
game will still be funny, but the humour is a little darker than in
previous games. The game will also feature a dynamic music system,
which means that various events in the game are accompanied by
appropriately atmospheric music, so you should find that Discworld
Noir is more of a cinematic experience than previous games.
UPDATE: Unfortunately, Noir does have some bugs in it - see the FAQ
from the main Discworld page for more details. This game is also likely
to be the last Discworld game to be produced.
'Roughly speaking, I believe 'Discworld Noir'
takes place a short time after 'Feet of Clay' and before 'Jingo' -
certainly well after 'Men at Arms'. Fans are welcome to draw their own
conclusions after
they've played the game, however - there's certainly room for
interpretation.'
Perfect:' As far as the plot itself goes
though, this is an
original story - it's not based on events in any of Terry's novels as
the previous two games were. You'll be glad to know there are some
familiar faces in there - a certain bony gentleman being one.'
What lengths did you go to to make sure you captured the look and
feel of the Discworld, albeit a Discworld that is significantly darker
in tone than fans of the books and games will be familiar with?
Perfect:' I think it's worth noting that a
lot of the people
working
on Discworld Noir have already worked on both the previous
games. We were pretty sure we got the lighter side of the
world into those games, and consequently we were pretty
confident we would be able to focus on the darker side this
time around. Obviously, the players can judge for themselves
if we've succeeded, but the initial feedback from those who saw the
showreel at the Discworld Convention in September
was very encouraging.'
Perfect:
'Their general reaction was "That's more like it!".
I think this style fits in better with their mental picture of the
Discworld. They had no trouble identifying certain well-known places
and characters - that gave us a warm rosy glow, I can tell you.'
How easy or how difficult was it to persuade Terry Pratchett to let
you take the Discworld in a new direction with Noir?
Perfect:' As far as I know, Terry was
quite enthusiastic about the
idea. And although this is the first ever fantasy game to
wed Film Noir to a fantasy environment, I don't think it
is really a new direction, per se. The Discworld in general
- and Ankh Morpork in particular - was a perfect setting
for a private investigator, and we're delighted that Terry
allowed us to create Lewton.'
Can you tell us any more about the game's plot?
Perfect:' Well, no. We have to keep this
hush hush, sorry. After the intro, the story does begin (in true Noir
style) with a sexy broad walking into Lewton's office and giving him a
case which is not all that it seems...'
Every software house of late seems to be latching onto the Quake
engine and using it to churn out 3D shoot-em-ups. Which raises an
obvious question - have you ever thought of producing Discworld
Quake?
Perfect:' The most likely way anyone is
going to see Discworld
Quake
is if someone just plugs their own graphics into Quake,
to be honest. However, let's be fair, a Discworld first
person shoot-em-up is going to be pretty much a total waste of such a
great background. A Discworld CRPG,
though, that's another matter... '
Have you had any thoughts about Discworld 4?
Perfect:'Since there isn't a Discworld 3,
where would a Discworld
come from? There are
currently no plans for a fourth game, although if there is, it'll most
certainly be a fully real-time 3D adventure.'
What games do you and the other folks at Perfect enjoy playing?
Perfect:'This is another of those
questions that vary from person
to person. First-person shooters are a popular game in the
sense that a lot of people use the network outside of work
hours to play in huge deathmatches, but there are other people who
prefer to play CRPGs, racing games, strategy
games... even table top battle, role-playing and boardgames
You name it, we have someone who's a fan. That
works to our benefit, I feel, since we never get too locked in on one
way of looking at games.'
Perfect: 'Yeah, there's a real
cross-section of tastes in the office.
Me, I like Zelda-style adventures and the odd cutesy platformer (Spyro
the Dragon is currently separating me from my life).'
If you, or the whole Perfect team, could produce any game you
wanted
to, had an infinite budget, with no deadline what game would you like
to
make?
Perfect:' I think everyone in Perfect has
a different answer to
this
question. But infinite budget with no deadline? For me, it would have
to be the ultimate multi-user environment - a multi-dimensional
universe, available online, to which anyone could connect to and create
their own section of that multiverse. The game world would be
accessible by a host
of different game engines - constantly evolving - and
populated by a vast number of different characters (some
of them other players, some of them computer generated), who
would all be evolving too. Each game engine would allow
the connecting player to play a wholly different game.
For example, you could play the universe as a role playing game, and
follow a computer developed storyline, or you could connect a first
person shooter engine and go on a blitzkrieg with other like minded
players - or as
flight sims (as planes, or starships, or dragons...)
or in just about any genre available or imaginable.'
Will Discworld Noir be a full 3D game a la Quake? In other words,
will the characters all be rendered in real time? (NEW)
Perfect:
' Lewton is a real
3D character (with the biggest polygon count probably used for such a
character) and everything else is prerendered in all its glory. And I
have to say it is looking absolutely superb, with rain and lightning
giving Ankh Morpork a real noir flavour.'
'Does that mean it will be able to utilise a 3D card, a la Grim
Fandango?' - Owen Morgan-Jones (NEW)
Perfect: 'There are no plans to include 3D
card support in Noir'- (Me: I suspect this is mainly because
given that only Lewton himself is rendered in real time, any
performance gain would be minimal.)
'You said it (Noir) was going to be humourous, but is it going to be
crap, American humour, or great Monty P. style like in the previous
two? ' - Robert Whittle (NEW)
Perfect:' Neither really. Pratchettesque
if anything,
and a lot darker than the first two games.'
'What machine will Noir need to run?' - Robert Whittle (NEW)
Perfect:'The game will run a P133 with
16MB of RAM.'
When will Discworld Noir be released? And are there any plans to
release it on the Mac? - Robert Whittle (NEW)
Perfect:'The release date is June/July for
PC and maybe a
month later for PSX.. There are no immediate plans to put it out on Mac'
'Didn't you think the second game was terribly easy
compared to the first? How hard will the third one be?' - Robert
Whittle (NEW)
Perfect:'It's a different game to the
previous two, being
a detection based game with some classic adventure elements. Certainly
those that found the first two games too difficult will enjoy the
different nature of this game. People who aren't used to adventure
games
will also get more into this game.'